Line the body before the hold
Slam Court is a 3D walk-then-arc. Move left and right with arrows, A/D, or by dragging. Hold Space or the canvas to charge loft, release to shoot. You cannot walk while the ball is in the air. A miss costs a life.
A ball through the hoop scores, and consecutive nets multiply. Three lives. Later you will want a different x before you charge. Combos are consistency. They do not restore a heart and have no cash value.
Change x or loft, not both
Line your body under the hoop first, then pick loft. Change one thing after a miss: x or charge, not both. A late walk during the charge dumps the line you already had. Full meter every time is a statement, not a plan.
Basketball Shot is the 2D cousin: a power meter with no court walk. If you wanted only a bar, open it. This title is for lining a body in perspective and then lofting.
Walking during the charge dumps the arc
The hoop sits in the distance. If that depth feels dizzy, pause or pick the 2D shot. The age note is 8+ with a motion warning. Not directed at children under 13. Set a timer before the first hold; streaks ask for one more try.
Drill: six shots from one x, changing only charge. Then six from a new x with the charge you liked. Stop when the twelve are done, even if a thirteenth looks open.