Build a better approach
Gap Drop sends a wall down the screen with one opening. Tap where you want to stand, or step with arrows and A/D. There is no jump. If you are outside the gap when the wall reaches you, you lose a life.
Each passed wall is a point. Gaps shrink and speed rises. Three lives. The painted gap is honest; the edges are not extra room. Stand in the middle of the hole.
Turn information into decisions
The useful habit is early motion. As soon as the gap is visible, move there and stop. Late slides into a shrinking hole are how people talk themselves into ‘almost.’ Almost is a hit.
Flicking left and right while the wall drops feels like control and is usually indecision. One move per wall is enough. A second correction is a bet that the first read was wrong; sometimes it was, often you just panicked.
Practice for consistent results
When the gap is narrow, smaller steps beat a long fling. Overshooting the hole and bouncing back is the same as never leaving. Aim for the center of the cyan gap, not the pink wall beside it.
Drill: survive ten walls while moving only once per wall. If you correct a second time, that wall does not count. The drill is commitment.