Build a better approach

Color Path is a flow puzzle. Each color has two dots. Tap one, then tap adjacent squares to draw to its twin. You cannot cross another path or occupy its cell. Tap back along a line to erase. Tap the same endpoint to cancel.

A solved grid scores 25 and you can keep the total on the next deal. There are no lives. Empty squares do not have to be filled unless they are the only route a pair can take.

Turn information into decisions

Start with the pair that has the fewest obvious routes. Locking a short color early leaves a snaking hallway for the last color. Drawing the longest color first often boxes a twin behind a wall of your own making.

If two colors want the same square, one of those paths is greedy. Erase the greedier one. Refusing to undo is how pretty lines become stuck boards. The undo is the tool, not a confession.

Practice for consistent results

Endpoints are not decorations. Starting a path from the more boxed-in end is usually easier because you are leaving the open end for last. If a path is one cell from its twin and that cell is taken, you already know which line to tear up.

Drill: solve two grids while connecting the shortest pair first every time. Notice how often the last color still fits. That order is the lesson.