Playbook
How to play Color Path
Each color has two dots. Tap one, then tap adjacent squares to draw a path to its twin. Paths cannot cross. Finish every pair to score and get a fresh grid. Empty cells are only useful if they sit on a route.
Controls
Tap a colored endpoint, then tap adjacent squares to draw toward its twin. Tap back along a path to erase. Paths cannot cross or steal another color’s cell. Tap the same endpoint to cancel.
Scoring and lives
A solved grid is worth 25. There are no lives. Play again keeps your total and deals a new pair layout. Empty squares are optional unless they sit on the only route.
Habits that raise the ceiling
Connect the pair with the fewest obvious routes first. Leave the long snaking color for last so it can fill leftover cells. If two paths want the same square, restart the greedier one.
Common mistakes
- Drawing the longest color first and boxing a short pair in
- Crossing a finished path because the line looked pretty
- Refusing to erase a path that already blocks a twin
A two-minute drill
Solve two grids while connecting the shortest pair first every time. Notice how often the last color still fits.
This page is a complete how-to, not a wrapper around an ad. If you want more depth, the journal explains practice, lives, and fair difficulty for the whole arcade.