Meet the puck, then step into depth

Rink Drive is 3D hockey. Move the mallet in x and depth with WASD, arrows, or by dragging. Hit the puck toward the far net. Your own net, near the camera, costs a life. The opponent mallet is an AI on the far line.

A far-net goal scores, and consecutive goals multiply. Three lives. Depth is the skill: a puff that only moves in x will not reach. Combos never buy a life. There is no body check and no crowd.

Your near net is the life

Meet the puck in front of your net, then step into depth. Do not camp on your goal line. After you score, recover to center-near before the AI return arrives. Swiping only left and right is Air Hockey in a costume.

Air Hockey is the flat cousin: a top-down table with rails, banks, and own-goals. If you wanted that, open it. This title is perspective ice. The puck’s z is the verb.

Left-right only is a costume of Air Hockey

The high camera can feel like a lot of motion. Pause if you feel dizzy. The 8+ note covers cartoon peril and perspective. Not directed at children under 13. Prefer Paddle Duel if you want a rally without a 3D rink.

Drill: score two goals while refusing to move past half depth except at the moment of contact. Then one sitting that is allowed to roam. Stop when the drill is done, even if a third looks open.