Name the top before you roll
Dice Align is a cube on a 3x3 floor. Roll onto a neighbor with WASD, arrows, or by tapping a side of the playfield. Each roll turns the cube. When the top face matches the tile you land on, that cell locks. You cannot roll off the board.
A lock scores. Clearing all nine tiles adds a board bonus and deals a new floor. There are no lives. A wrong color is information: roll away and come back with a different top. Score is local to this browser.
Lock the tile you already match
Name the top face before you roll. If a tile already matches, lock it while you are there. Do not wander to a pretty color you cannot match yet. Reversing every roll is practice at walking, not at faces.
Slide Nine slides tiles; faces do not turn. Block Merge merges powers of two. If you wanted those, open them. This title is a 3D die. The camera is high so the floor stays readable; pause if the pitch is too much.
A wrong color is a note, not a crash
There is no heart to lose, so a stuck sitting is a chance to name the top you need for a corner. Restarting the whole board while annoyed throws away that note. The 8+ label is the same cartoon-play warning as the rest of the arcade, plus a motion note.
Drill: lock three tiles in a row without reversing the last roll. If you reverse, restart the count. Stop after one cleared board even if the next deal looks friendly.