Playbook
How to play Target Toss
The target slides along the far wall. Hold to charge distance, release to throw. Inner rings score more. A complete miss costs a life. Read the slide, then pick one power—not two guesses at once.
Controls
Hold to charge throw distance, release to toss. The target slides horizontally. There is no separate aim stick; power is the only throw control besides timing the slide.
Scoring and lives
Inner rings score more. A throw that misses the whole target costs a life. Three lives. Waiting for a centered target with medium power beats a panicked full charge.
Habits that raise the ceiling
Read one full slide of the target, then throw at a remembered charge. Do not chase the target with last-instant power changes.
Common mistakes
- Releasing at maximum every time
- Throwing the moment the target appears without reading its speed
- Correcting power and timing together after one miss
A two-minute drill
Make six throws with the same charge. Only the release timing may change. The drill isolates one variable.
This page is a complete how-to, not a wrapper around an ad. If you want more depth, the journal explains practice, lives, and fair difficulty for the whole arcade.