Playbook
How to play Peg Jump
Select a peg, then jump it over an adjacent peg into an empty hole. The jumped peg leaves the board. The classic cross starts full except the center. Fewer leftover pegs means a better score.
Controls
Tap a peg, then tap an empty hole two steps away in a cardinal direction. The peg in between is removed. Diagonal jumps are illegal. Tap the same peg again to cancel.
Scoring and lives
The score is based on how few pegs remain. One peg in the center is the classic finish. There are no lives. Reset whenever the remaining pegs cannot jump.
Habits that raise the ceiling
Work from the edges toward the center. Avoid leaving two pegs a knight’s move apart with no jumper. A lonely peg in a corner is usually a lost endgame.
Common mistakes
- Jumping the first legal pair you see
- Clearing the center too early so later pegs have nowhere to land
- Ignoring a peg that can no longer jump or be jumped
A two-minute drill
Play until five pegs remain without using a reset. If you stall earlier, name the stranded peg. That name is the lesson.
This page is a complete how-to, not a wrapper around an ad. If you want more depth, the journal explains practice, lives, and fair difficulty for the whole arcade.